Developer Diary Build #3

3rd week comes physic and zombies and the intro on the Art side.

Be sure to checkout the video below as the art boys tell a different story then the text...
They give you the Art style introduction in the Johnny and Saxon style.

Now back to coding ... We wanted to work out the animation system and also see how far we could push the physics in DOA so we got to it and added just a touch of each so we could test these out on mobile devices. We added a few joints to get the door to make it swing and also a few rigidbody components for some environment objects in a small room to see if a player interacting with objects (seeing objects move because you ran into them) would add to the experience. The door seemed to work well but it turned out, no one really cared if they pushed over a wheelchair, so the door stayed and the environment object physics went.

We managed to get a robust animation system working after our preliminary test in this build so this was a good test to see how we could work with blending. (the test zombies / animations are not the best but hey, we had to start somewhere!). Saxon I can’t believe you were hired after you produced these poor looking zombies for our test ... be it you did them in 10 minutes and I said super low poly but come on :)

Finally we wanted to do some tests on lighting so we could set a unsettling atmosphere. We incorporated the light flicker and also added dark areas to try out what was too dark and what worked. Turns out in the end dynamic lights were just to much for the poor little mobile devices so we baked in all the lighting while still maintaining the light flickering, shadows and dark areas.

The next video will have a bit of art work for you to see how the artists started to create their final masterpiece. Be sure to come back in the next day or so, or keep up to date with us on Facebook to find out when we release the next developer diary.

For more Developer Diaries and Playable Builds be sure
to check out the Dead on Arrival (DOA) Facebook page or Website.